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Hotline Miami The Metro Chapter One Walkthrough

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Hotline Miami The Metro Chapter One Walkthrough

Spoiler : Hotline Miami Chapter Prelude The Metro
In Chapter One of Hotline Miami Video Game the goal is simple kill a man with a briefcase, get the briefcase and drop it in dumpster somewhere, when you drop the briefcase in a dumpster, someone will come to kill you, you have to kill the person in order to complete the chapter.

Hotline Miami The Metro


Chapter : The Metro

Mission : Kill a Man and Get the Briefcase from him.

Difficulty : Normal

Weapons Used : Baseball bat and Iron Rod + Briefcase.


Namco Battle Collection for PSP

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Namco Battle Collection for PSP

When the PSP was first announced most would have expected high quality, graphically intense games and for the most part that’s what we’ve got. However, there is also a market out there for older games that are perfect for short trips. Namco Battle Collection focuses on this by bringing some of the most famous games in the world to the handheld unit, and this is no cash in. In fact this is one of the most perfect games for the PSP released yet.

Namco’s collection is made up of some games which truly defined gaming in the eighties and still have quite a following today. Ranging from Pacman through to Galaga, even the younger generation of gamers will find something to like here. Especially considering some of the games have been remixed in an ‘arranged’ format combining old school gaming with modern gaming and culture, a popular option with budding DJ’s of today. Namco Battle Collection for PSP

Pacman

Pacman PSP


This game continues to innovate and be synonymous with old school and modern gaming even today. Basically you control a little yellow face (pac man) and have to pick up pellets while avoiding enemies. The tables can be turned if you eat a power pellet and you can then eat the enemies. In terms of changes for the PSP the original is here in all its glory if you wish to play it, but there is also an arranged version which changes some of the game options and rules. For instance in the third level speed arrows are added and moving through these can help you kill enemies without eating pellets. Overall the game is still as fun as it was when it first came out and will be one of the more popular in this compilation.

Galaga

Galaga PSP


Galaga is an interesting one as it seems to be a sort of pseudo 1942-Space invaders combination. You fly through space shooting craft but these craft join together to make them tougher making it feel a bit like space invaders. The arranged version has improved the graphics giving it a sort of 3D feel but other then that not much has changed.

Rally X, New Rally

Rally X PSP


Rally X is a sort of pacman clone in that you drive a small car being chased by a car while having to pick up flags. However it is a heck of a lot of fun to play. The arranged version has improved the graphics somewhat and there is two versions of the classic edition included, Rally X and New Rally X. The arranged version is based on New Rally X. The controls can be annoying with this one until you realise the DPAD is a lot easier to use than the stick.

Dig Dug

Dig Dug PSP


Dig Dug is a game which tasks you with moving a little man around digging holes and dropping rocks on to enemies. However it does require some strategy because the rocks drop basically as soon as the dirt is removed around them. Running out of rocks is not an option as the entire aim of the game is to beat the enemies to move on to the next stage. The arranged version hasn’t changed much other than the graphics but the new character looks rather cool so it’s worth playing.

King Balloon

There is no arranged version of King Balloon. In the classic you are tasked with shooting balloons which are coming down to steal the king in a very space invaders like way. The difference is that if the King is caught you can shoot the balloon to rescue him. It’s quite fun to play but the more famous classics will probably get more play time.

Bosconian

Bosconian PSP


Boscnian is pretty much asteroids with a space ship that can shoot front and rear and you have to aim the ship to hit the asteroids and ships coming into hit it. Again it’s probably a game that will be forgotten because of the other classic games.

Xevious

Xevious PSP


We really liked Xevious even if it doesn’t have an arranged edition (but should have) because of one cool feature and that is the ability to have both air and land combat. You fly a small ship but you can drop bombs on land structures shooting at you. It was probably one of the first games to introduce this mechanic and it works extremely well.

Mappy

Mappy PSP


This is a very strange game and is hard to play. You take the role of a mouse trying to steal items from the cats of the neighborhood such as TV’s. To do this you enter the house which has trampolines and doors to slam in cats faces. It’s interesting but again not one of the game’s best titles.

The Tower of Druaga

The Tower of Druaga PSP


Think of a very early version of Gauntlet and you have the right idea. Taking control of a little barbarian man, you have to work you way through a maze, find the key, kill the enemies, and unlock the door all in a set period of time. Fun to play but the guy just moves too slowly to have you interested for any period of time.

Dragon buster

Dragon buster PSP


As the name implies you kill dragons in this one. Despite its simplicity I really liked this game. You travel from kingdom to kingdom, entering dungeons and killing enemies for the king. You basically do this by moving left and right and slashing. Now this may sound boring but the cartoon graphics and simplicity makes it one of the better games.

Grobda

Grobda PSP


Grobda is an unknown but extremely fun game to play. It reminds me a lot of the Tank Commmodore 64 games where you had to drive around shooting each other. You’re placed in a small area with a number of tanks and have to eliminate them without being shot. It’s a shame there is no multiplayer options for this one.

Motos

Motos PSP


In this game a small craft and a number of balls are placed on a plane in space. You have to push the balls off the edge without being pushed off yourself which is harder than it sounds as the game progressively adds more obstacles and balls as you progress through.

Rolling Thunder

Rolling Thunder PSP


This game is again simplistic but again I really like it. You take the role of a human with guns having to shoot enemies in colourful outfits. Basically you move from left to right shooting enemies and gaining weapons. Simplistic yet it works very well. Namco Battle Collection does have its problems (like the perspective of some of the games, top down, with borders) but overall fans of Namco arcade games from the eighties will really get into this, especially the arranged versions. It’s also a title that allows you to pick up the PSP, play two minutes, and turn it off without losing too much progress.

NintendoDS Mario Kart DS Idea

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NintendoDS Mario Kart DS Idea

One of the games which Nintendo fans look forward to when the giant company makes a new system is Mario Kart. Whoever at Nintendo decided little characters in karts would make a great game was so right, and we’ve seen so many quality titles in the franchise that it’s hard to see how Nintendo could have improved it. However they have and Mario Kart DS is by far the best in the series so far.

The game has a sense of familiarity when you first switch it on but Nintendo has completely built this one from the ground up. They could have ported N64′s Mario Kart, but to their credit they decided not to do that and have created a fantastic game. As you would expect there is a only few options to choose from including Single and Multiplayer with the main crux of the game being the tournament modes.

Nintendo Mario Kart DS


As with other Mario Kart titles the game is a racing title and the aim is obviously to finish first. However there has been a few changes to the game to keep it fresh. Most of the game remains the same. There are eight tournaments to choose from with only two unlocked initially. As you progress through you will discover the special cup and after completing that the retro cups are unlocked which are actually the tracks from the very first Mario Kart game.

The other familiar aspect is the three speed levels to choose from; 50, 100 and 150cc. Obviously, the more powerful the kart, the harder it is to control and therefore the harder the game is to play. Honestly however, 50cc really is for those who may have never played this game before and even then most will find it just not enough of a challenge to be even worth it. 100 and 150cc is where the gaming action is.

Although most of the game will feel familiar, there are few changes. First being one of the new powerups which turns you into a bullet traveling at high speed taking out competitors. When we discovered this powerup we weren’t expecting it but it works so well in the game that it should be kept for future games. Other changes are a bit less obvious other than the new tracks and karts. This is a game where many of the tracks have been built from scratch as opposed to inspired by previous games and the tracks are enjoyable to play.

You will find a bevy of characters to choose from but one of the coolest new aspects is the multiple karts. You can drive a kart from the latest game or choose to use a more old fashioned kart from the previous games. Each character has their own kart and statistics. Some are slow and easy to control while others are fast and harder to steer well. Choosing the right character can affect whether you win or lose.

Visually the game is a surprise. It is much better then i were expecting and when the DS produces graphics like this paired with this gameplay it can be easy to forget about the PSP. The game runs very smooth and seems to use a voxel style graphics engine for the 3D effect. Either way it looks brilliant with high levels of detail and most of all it compliments the racing and gameplay very well. The sound effects are typical with music and stupid character voices the order of the day.

Mario Kart DS is a must have game for the Nintendo DS. Nintendo have really managed to put together an extremely fun game and with the online options, the Nintendo DS really does house the best Mario Kart game ever.

Rugby League 2 Review

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Rugby League 2 Review

A few years ago HES put itself on the map with the first NRL game in a long time. After taking the license from EA, HES enlisted Sidhe, a New Zealand developer to get the game done. The result was a quality title that showed so much potential if Sidhe was given more time and more money to develop a second title. That second title is now here and Sidhe is now a much bigger developer. Rugby League 2 gives fans exactly what they want but still has a few issues to contend with before jumping to the next generation of consoles.

Rugby League 2 Review


As with the original game, most of the game modes revolve around the NRL Telstra Premiership. You can play a season or exhibition match for a quick play but for the true die-hard NRL fans, franchise will be the order of the day. The franchise mode is new for Rugby League 2 and mimics that of many higher profile sport titles such as Madden.

The default camera is top/down but Sidhe have really worked on the TV style presentation and we found the dynamic camera to look the best while remaining playable. Aside from that really Rugby League 2 is a graphical update of the original game which to be honest is a little disappointing. Sidhe had two years to build this game, and decided the animation engine they used for the original was enough. Don’t be surprised if you feel a little too familiar with the game when you first start playing if you have played the original game.

Rugby League 2


With that said, the guys have worked very hard on getting this year’s game right. The AI has been reworked and generally offers a much better challenge to gamers this time around. The days of passing five or six times and sprinting to the try line is over. They have also heavily worked on the presentation but on the PS2 version this becomes more an annoyance than anything as it greatly increases the load time between plays. We found ourselves turning this off within the first match as the game flows much better without it.

Rugby League 2 PS2


In terms of animation, it appears not much has changed. The tackles seem all the same and this was one of our biggest disappointments with the game. It is obvious Sidhe has worked on many aspects but this is not one of them. However there are also many positives to the game. The franchise mode has given Sidhe the option to add recruitment and long term injuries to the game as well as the judiciary. The game only comes up with a ticker to indicate the amount of suspension. It would be nice to have the option to watch a replay and decide whether to contest it or not in the next edition of the game.

In terms of licensing, Sidhe does not disappoint. The game includes both the Telstra Premiership and English Super League and the grounds that make those competitions up and like the last game the representative teams are all here with the Blues and Maroons, International Teams and even City vs Country. The difference is with the franchise mode, this like the real world can affect your ability to play due to injuries or suspensions incurred while on rep duty,

The actual grounds have been updated once again and again appear be the real standout feature. Sidhe has put a huge level of detail into each structure right down to the advertising boards and surrounding areas of the stadiums. Even so, this also adds a little disappointment as we expected Sidhe to really re-work the graphics engine. It’s not a bad engine, but it’s also not that much better than the original. The game is also on console exclusive to Playstation so this obviously has limited the work that could be done to improve the graphics.

Rugby League 2 is hopefully a stop gap until a better game for the next gen. The addition of franchise is what makes this game probably worth buying for NRL fans but for those who can wait and have the original, it’s almost as good and the upgrade is not worth the money in our opinion.

Ratchet: Gladiator Playstation 2 Review

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Ratchet Gladiator Playstation 2 Review

The story behind Ratchet: Gladiator is simple enough – Ratchet and Clank find themselves captured by a mad TV producer (Vox – an intergalactic version of Robert Murdoch) who is running the gladiator like TV program Deadlock – fighting to the death is a ratings winner and if you are good enough you might just earn your freedom. In short order and with doomed resolve, Ratchet is suited up and paired with a couple of bots who, with their complaining and absent mindedness, hardly inspire confidence in our hapless hero.

The main focus of the game is on Ratchet and the bots as they battle through the various scenarios. Clank, rather than being in the thick of the action, plays the part of his coach, sitting at a terminal and keeping an eye on events and giving advice via intercom – he is certainly a sideline player here.

Ratchet Gladiator


Ratchet’s battlefields are mostly stadium like and with an ever increasing assortment of weaponry (including his devastating wrench) he must chew his way through attack bots of all shapes and sizes. His companions do their fair share as well and often the scene is a hail of bombs, laser cannon fire and exploding pellets. Adding to the confusion are the lumps of gold that zoom in Ratchet’s direction after each kill. This gold comes in handy between fights to upgrade armor, guns and his companion bots (they come to him in less that average condition). Once the required number of kills has been reached force fields allow Ratchet to go through to the next area – inching Ratchet closer to the enviable show down with the current champion.

All of this action would be frustrating and the appeal of the game would last about as long as a Federal election TV Ad if the graphics were poor and the control sluggish but thankfully this is not the case. Graphics are sharp and game play smooth and fast. No sooner have you fired than your enemy explodes, Ratchet’s weapons fire as rapidly as you care to thumb the control. Another Godsend, considering the manic pace of the game, is that scenes load quickly and if you’re unlucky enough to die you spawn again in very short order.

Ratchet Gladiator Playstation 2


The production value of this game is very high without losing sight of its light hearted and comical roots but hard core fans will notice some differences. No more open ended scenarios or puzzle solving, this is just a shoot-em-up – make no mistake. Imagine if they made a first person version of Tomb Raider – same premise, different experience. The humor and characterisations too are again first class with some definite adult humor hidden behind double meaning and well placed ‘beeps’.

Ratchet Gladiator Review


If I had to gripe about something it would be the design of the HUD and, now that I mention it, the default button config doesn’t seem as friendly as they good be. Running out of ammo isn’t very obvious, in fact the only clue I got while playing was a ‘click’ and this was easily lost amongst the bombs and cannon fire. Once you have cottoned on that your gun is no longer working, changing the gun is a little unsure. It should be R1 and yet I am sure that this only changed my weapon half the time. Most of the time I just stayed with one gun and used my wrench until I found more ammo.

With all this aside though, the bottom line is this game is fast, furious and a lot of fun. If the non-stop destruction doesn’t get you, the humor will.

Quake 4 Review

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Quake 4 Review

They call it a format breaker: something that turns the status quo upside down. In television it’s one off specials of our favourite shows (Like the live episodes of The Bill in the UK or Buffy the Vampire Slayer’s Once More With Feeling).

In music it’s the concept album (The Street’s A Grand Don’t Come For Free having each song form one part of a grand narrative structure), and in film it’s things like Richard Linklater’s TAPE (Three actors, one room, feature-length run time).

Quake 4 is not a format breaker – however, this review is. In order to justify my feelings on the wreckage that is Raven’s shooter, I feel I must tackle the review a little different. So I have separated the review into sub-sections, starting with...

Quake 4 Review


1. The Concept

Quake 4 doesn’t have a story - it has an excuse. Sometimes an excuse is not necessarily a bad thing (take the PC version of FarCry for example), but in Quake 4 it is. The premise behind the entire game is this: what happened in Quake 2 is still happening… boot up, soldier.

The first several minutes would make you believe otherwise. We open in space with a scene reminiscent of Starship Troopers as decapitated bodies drift through space and we pan to a full-scale war on a nearby planet. Orders are barked at you – Matthew Kane – in your dropship as you approach the war torn planet of Strogg.

Quake 4 Concept


Your ship is blown to pieces and you crash. Waking several moments later you find yourself right in the middle of a battle. You climb from the wreckage of your ship, grab a nearby pistol and follow a soldier straight into a large room where the first Strogg enemy dives unremarkably in front of you.

Within a minute of the game beginning you are shooting at something. Several somethings.

2. The Strogg

There are dozens of enemy types in Quake 4– all of them unremarkable. Despite what you thought of Doom 3 you cannot deny how diverse the enemies were. Each of them forced you to re-assess combat and tackle them differently. And when several differently kinds attacked you at once it was hectic.

In Quake 4 there are lots of enemies and each attack in different ways. But every single one of them is pathetic in their attack methods. You can guarantee that if you happen upon a long corridor with enemies stationed at the far end, there will be no struggle in conflict.

Quake 4 Video Game


But what is truly bothersome is that even in most close-quarters scenarios there isn’t much struggle in conflict, either. You know you have a game with problems on your hands when the best criticism you can level at the opposition is that they can side step your gunfire.

3. The Level Design

Or more specifically, the lack thereof. There is a great sense of nose-ringing in Quake 4. That is, the sense that you are being dragged through each location rather than working the way out for yourself. The level design is so basic that locations just whip past with nary a thought spent on how good they looked.

Sure, Quake 4 looks stunning – and it’s pleasing that it is much easier to run on lower end specs than Doom 3 was – but the game’s preposterously linear design means you cannot explore any aspect of the locations.

Quake 4 Levels


Worse is the amount of backtracking in the game. Raven’s decision to have the player re-visit levels is both annoying and boring, and its inclusion serves little more than to make me think it did it to add length to the game. You see, there are countless times when an objective is reached but needs re-powering or a switch elsewhere needs to be flicked on.

The player then has to backtrack through the level to a door that was previously locked, do the deed, and then work their way all the way back again. It’s a slap in the face of the player the first couple times it happens. It’s practically a kick in the nuts the twentieth time, however.

This is the exact same structure throughout the game. Because you’re a lowly grunt you constantly have orders barked at you from above. Kane, go here and do this! Kane, go there and do that! And all this and that ever amounts to is turn this on or turn that off.

There is not a single aspect of this game that goes against the grain. Not even the widely talked about Stroggification.


4. The Stroggification

About a third of the way through the game Kane is captured by the Strogg and turned into one of them. As fate – or bad writing – would have it, you aren’t really a Strogg until a chip is turned on inside your head. Kane is rescued before his is activated, meaning he now has the best of both worlds.

Except, well, he doesn’t. As soon as you step from the tank you were suspended in you realise you can move a little faster, your heart and shield rate has been extended and – most interesting of all – you can now fully understand the Strogg.

Quake 4 Gameplay


But the idea is never taken anywhere at all. You never run into cutscenes where two Strogg are talking, or happen upon documents pertaining to the Strogg’s past. In what could have been a unique touch – and what could have allowed Raven to truly develop the Strogg as a race – we instead have nothing to show for it.

This is first-person shooter of the most basic nature. There is no use key, no squad control, there are no physics beyond the odd box that tumbles over, no story to stand on, no character development (except for the one attempt mid-way – but even that is ripped straight out of HALO) and ultimately no sense of fun.

So why have I given the game a five out of ten and not lower? Well, let’s examine what there is in Quake 4 worth talking about.

5. The Good

Peter Stormare. Mainstream cinemagoers will know him as Satan from Constantine, while the rest of us remember him as the blonde psychopath in Fargo (or the nutty Russian in Armageddon). He provides the voice for the only noteworthy character in the whole game: Strauss.

Quake 4 Walkthrough


The graphics truly are amazing and as mentioned earlier you don’t need a high-end PC to get the better of them. I managed the whole game in High settings and a resolution of 1024x768. As far as Quake 4 is concerned graphically it is one of the best-looking games on the PC.

The sense of war in Quake 4 is also one of its best features. Regardless of what you feel as you shoot the next dumb enemy you really get the sense you are one man in a full-scale conflict.

And finally, the absolute best criticism I can say about the whole game is that you feel compelled to play straight through to the end. That isn’t because it’s fun – it’s actually rather dull. It’s because things move by so fast the sense of speed captures you. As linear as it as and in spite of how much it drags you through the game you step into a rhythm and just have to keep playing.

But those aspects truly are the only good things in this game. The Quake 4 we have is ultimately not the Quake 4 that was born of four years worth of development. There is just no way in hell. And from a developer this kind of game is appalling.

007 Agent Under Fire Review

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007 Agent Under Fire Review

Electronic Arts’ "Agent Under Fire" is exactly what a James Bond video game should be — slick, sexy and jam-packed with action — but this adventure is short with limited playability over time, except perhaps for its multiplayer modes.

The game begins with the roar of the MGM lion, a familiar Bond film-style introductory movie and the instrumental theme song that accompanies every 007 film. Without giving away too much of the story line and its plot twists, the missions revolve around Bond as he tries to stop Malprave, a criminal mastermind who is planning to take over the world with cloning technology. The first few levels involve attempts to retrieve Malprave’s briefcase with the cloning plans and blood samples.

007 Agent Under Fire Review


On foot, in vehicle

Primarily, "Agent Under Fire" is played on foot, and from a first-person perspective, but a few of the missions require the player to drive vehicles. On one of the most visually appealing levels, players must race through the streets of Hong Kong — first as a passenger armed with weapons to destroy helicopters, barricades and enemy cars — and then drive a BMW Z8 to stop — but not destroy — a van with secret weapons inside.

Naturally, there are all kinds of weapons to use throughout the game, ranging from pistols, sniper rifles, dart guns, grenades and missiles, and some of the missions will call for blazing guns while others require more stealth (Bond’s style, of course). Plus, there are a handful of cool gadgets right out of Q’s lab such as a laser to burn through locks and a claw to scale buildings.

Agent Under Fire Review


Despite the weapons, vehicles and high-tech gizmos, the single-player game play is disappointing because it’s too easy and quite short. Experienced gamers should be able to finish the first five of 12 missions at medium difficulty in less than an hour. Fortunately, the action gets a bit tougher later in the game, but it’s still an eight-hour title at best. Also, the enemies aren’t the smartest, so it’s easy to pluck them off and continue on with the mission objectives.

Graphically, "Agent Under Fire" looks great and its visuals easily are the game’s greatest asset. The player models are highly detailed, especially the key female characters such as Zoe Nightshade. Plus, the indoor and outdoor environments are gorgeous, be it an underwater oil rig, a city street or a large house.

The level design, on the other hand, is somewhat linear and predictable for the most part, especially compared to the more imaginable and interactive levels found in similar 3-D shooters such as "Red Faction", "Half-Life" and "No One Lives Forever".

Split-screen play

The multiplayer options were fun, supporting up to four players with the addition of a PlayStation 2 multi-tap peripheral. There were four game modes such as "death match" and "capture the flag," plus many characters and weapons from which to choose. The split-screen visuals that are part of the multiplayer mode proved to be a welcome addition to the otherwise short game play of the single-player game. Multiplayer video frame rates remained relatively smooth, maxing out at about 30 frames per second, though they can be up to twice as fast in singe-player mode.

To wrap up, "Agent Under Fire" is a good — but not great — game that could be better with more depth and challenging game play. The game is certainly a fun and polished joyride while it lasts, but players was undoubtedly sticked to the multiplayer modes at that time rather than run through the solo adventure a second time.

F.E.A.R. First Encounter Assault Recon Review

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F.E.A.R. Review

Have no fear, this game really delivers...

F.E.A.R. or First Encounter Assault Recon takes you into one badly lit office building after another, while shooting a seemingly never ending onslaught of like-minded enemies with a relatively scarce selection of weapons.

This is a game that will make outrageous demands of your old war-torn PC. Oh, and not to forget; this is also one of the most intense, nail-biting, super-spooky games ever made. Let me tell you why.

F.E.A.R. Video Game


Who’s afraid of the big bad…little girl?

It all starts with a guy named Paxton Fettel. He’s an insane military commander who has taken over an army of clones with which he is somehow mysteriously telepathically connected. Fettel and his so-called Replica soldiers have gone berserk in an unnamed American town where they’ve taken over an office complex belonging to the Armachem. Apparently they are looking for something and have taken hostages but not made any demands and the whole situation is very unstable. The government dispatches a team to investigate, but communication is interrupted by a mysterious signal and the team is wiped out.

F.E.A.R Gameplay


Now you have to go in – along with your fellow Delta Force soldiers in the F.E.A.R. team and find out what happened and uncover the source of the unknown signal. Luckily, you possess supernatural quick reflexes that seem to slow down time thereby enabling you to get the better of your enemies. But you are not the only one with supernatural powers in the Armachem building; Fettel himself isn’t exactly what you’d call normal and there’s also a little girl wandering around the building creating chaos. What’s going on? What’s Fettel’s purpose? Who’s the girl? And from where do you get your own powers? F.E.A.R. is very much a journey into unknown territory.

Intensity

The filmic inspiration is very obvious. As in the Matrix you have a bullet-time option and it works very similar to Max Payne only here it’s seen in the first-person perspective and it looks much better. The colours change and blend into each other, motion blur is used and every time a shot is fired you’ll see its trail in the air. It all looks amazing. The bullet-time ability enables you to hit your enemies with great precision, gives you time to use medpacks, throw grenades and at the same time avoid the opponents’ shots.

You’ll need this ability – constantly. The enemies in this game are tough as nails and they behave in a relatively intelligent way, often taking cover or ambushing you when you least expect it and in these situations it’s always nice to be able to go into slow motion. Your bullet time ability isn’t infinite and needs to recharge, so you need to be somewhat strategic in your approach.

F.E.A.R Review


Another source of inspiration is Japanese horror films. Anybody who has seen the little girls in for example The Ring or Dark Water will know what I’m talking about here – though you’ll not know all. The girl in F.E.A.R. looks a lot like her Japanese, ahem, role models but she hides other secrets. All in all the game makes good use of the distinguished Japanese style of horror; after some weird events in the beginning of the game things get quiet for a while and the atmosphere gets more foreboding and eerie and you never know from where the next scare will come.

There are not many BOO! scares of the more western traditional horror type – rather the game gets under your skin as the Japanese films to which it plays homage. This kind of slow creeping horror combined with rampant action is not something I would have thought worked but it turns out that I have been proven wrong.

After a hectic firefight the ensuing silence works to great effect and the satisfaction from dishing out a can of whoop-ass after having crawled around dark hallways with your heart beating loudly cannot be downplayed.

Know your arsenal

In the game you can only carry three weapons at a time, so you need to make some choices as to which weapons you wish to part with when you find new ones. You can also only carry three types of grenades and only five of each. These vary from regular hand grenades, prox-mines that explode when enemies get too close to remote bombs that stick on objects and can be detonated at a distance.

F.E.A.R Weapons


You need to figure out which weapons are best suited for your current situation; some rifles are equipped with scopes but are no good at close range, the shotgun is nasty up close and personal but enemies do tend to run away, the small machine gun is great against enemies with no armour etc.

Last but not least you must remember to pick up medpacks, which you can carry ten of at a time and don’t forget the boosters that increase your lifebar and bullet-time bar permanently. You also carry a flashlight which battery constantly runs out and needs to recharge – a cheap horror trick to be sure but at least you can use your flashlight along with your weapons as opposed to certain other games…

Tech-talk

While F.E.A.R. makes ample use of all the latest graphics achievements it doesn’t look as good as Half-Life 2 or DOOM 3. The level design in F.E.A.R. even appears to be simpler by comparison. Still it seems that F.E.A:R. is the most impressive of the three games mentioned. Try throwing a prox-mine after a group of enemies standing next to an object that can explode or break, go into bullet-time and place a shot in the middle of the mine. Insane pyrotechnics await.

All this doesn’t change the fact that the game suffers from some basic problems such as the weird corner-lag (yup, that’s a neat new expression). Every time I turned around a corner the game got choppy to some degree and it didn’t matter how much I tweaked the graphics settings.

F.E.A.R Graphics


Most of the time the game ran smoothly even in intense situations but occasionally I had experienced these annoying choppy sequences when the video game was first released usually when something exciting was about to happen. I’ve been told that the 512 MB RAM I have in my system is not quite enough but my neighbour experienced the same and he has 1 GB RAM in his system.

I was using a Radeon X800 XT PE and he has a Radeon X800 Pro, so I went to the game’s website which had info on some problems with ATi’s streaming technology supposedly being the reason for the lag. This smells of the game being optimized to run on Nvidia’s cards all over since its logo is both on the box and in the game; The Way It’s Meant To Be Played they say. That’s very good thank you but we Radeon owners would like to get a piece of the cake too.

Another point of note is the sound. It’s almost as if the different sound effects were recorded at various input volumes. A shot from my machine gun ought to be louder than the noise it makes when I tip a can off a shelf right? Sometimes you get a shock when you’re walking around a room alone and suddenly hear a loud noise as a result of walking into a phone or a cardboard box. But maybe it’s meant to be that way.

Interactive film revisited

It’s an old cliché but this game really delivers an experience with production values reminiscent of Hollywood. The firefights of the game can make John Woo jealous and there are plenty of grotesque details such as bodies torn in half and objects that are smashed, torn, burnt, cracked and splintered.

But Monolith knows that this no movie, so you will not be bothered by weird changes of camera angles and there are no specific cutscenes besides the ones in the beginning and at the end of the game. The mysterious protagonist of the game never speaks which may seem a bit odd but at the same time it gives you the impression that it’s the player that plays the main part. It’s you that are in the centre of the fights, it’s you the F.E.A.R. team communicates with over comlink and though you can’t answer there is an understated feeling that you tell the team about everything that is going on.

F.E.A.R Intro


The game manages to get very personal just like Half-Life 2, but since the experience is much scarier and intense it strikes a deeper emotional nerve than Valve’s masterpiece, and therefore you can forgive it for the faults it has. The story is primarily told through flashbacks and a lot of phone messages and laptop files scattered around the game. But this aspect isn’t the game’s strongest asset even though the voice acting is convincing. The phone messages are plentiful and it can be hard to maintain the interest it takes to listen to them all. Overall, the story isn’t as tight as in Half-Life 2 but the intense gameplay more than compensates for that.

F.E.A.R. gets its high grade from the insane combat and intense atmosphere that borrows a lot from Asian horror movies. The game isn’t so scary that it should keep easily spooked people from playing it – it does help that you play a tough guy with heavy firearms and supernatural reflexes and not some defenceless single mother or what the victims are in all those movies. The game is scarier than Resident Evil and as adrenaline fuelled as Alien vs. Predator when playing as marine but not as diabolically evil as Silent Hill. But make no mistake: the blood, scares and foul language makes it deserve its 18+ rating.

The multiplayer component of the game was somewhat redundant in my opinion. There are the classic game modes such as Deathmatch, Team Deathmatch, Elimination and Capture the Flag and then there are the SlowMo modes. In the latter you search for a reflex booster powerup which yields points when you have it. If you manage to hold on to it long enough you can activate bullet-time. This applies to all players but the one holding the booster moves twice as fast as the opponents. If you’re killed carrying the booster you drop it for others to pick up. In SlowMo Team DM your entire team gets the ability. It works quite well but not as good as in singleplayer.

This game might not be remembered the same way Half-Life 2. But it’s some of the best you can feed your PC if your nerves (and PC) can take it. Remember to check out if your machine matches the minimum specs or else you’ll get disappointed. Which certainly is not a big problem right now because no one have Pentium 3 or old mac's in there homes anymore.

GTA V Screenshots HD

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GTA V Screenshots HD

Grand Theft Auto V is a 2013 open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360 consoles. It is the fifteenth title in the Grand Theft Auto series, and the first main entry since Grand Theft Auto IV in 2008. As one of the last titles to be released exclusively for the seventh generation of video game consoles, Grand Theft Auto V was highly anticipated preceding its release.

Grand Theft Auto V is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional state of San Andreas (based on Southern California) and affords the player the ability to freely roam the world's countryside and the fictional city of Los Santos (based on Los Angeles). The single-player story is told through three player-controlled protagonists whom the player switches between, and it follows their efforts to plan and execute six large heists to accrue wealth for themselves. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.

GTA V Screenshot

GTA 5 Screenshot

GTA V Screenshot HD

GTA V

GTA 5 Gameplay

GTA V Weapons

GTA V Cars

GTA V Players

GTA V Boat

Incoming Search Terms:

gta 5
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SOCOM 3: US Navy SEALs Review

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SOCOM 3: US Navy SEALs Review

SOCOM 3 is a lot like the third Terminator and Mission Impossible films. That is, it serves to show there’s still life left in the franchise without it doing anything remotely new or innovative. And like the aforementioned films, SOCOM 3: US Navy Seals is a lot of fun. It’s just not much of a step over the previous games.

What it is however is exactly what you expect straight out of the box.

SOCOM 3: US Navy SEALs


Modus Operandi

If you’re looking for a decent story in your tactical shooters you might need to re-examine that affection with SOCOM 3. It has a story and there’s quite a bit of effort gone into telling it through some rather intriguing and lengthy cutscenes. But really, all you need to know is that it’s set in North Africa and there’s a rebel army to take down. Oh, and an evil dictator chap.

You command a three-man fire team that is split between Bravo and Able. The game is set over a dozen or so huge levels that give even games like the 360’s GRAW a run for it money in scope (although to be fair, I'd take Mexico city over the almost dystopian North African locations any day) via foot, or land and water-based vehicles. You can play it online and off and also make use of the headset to lead your fire team rather amiably.

Like I said - exactly what you expect straight out of the box. But is it any good?

SOCOM 3


Semper Fi

Yes, we understand that’s marine terminology but humour us. SOCOM 3 is generally a lot of fun to play. The perfect word to throw at it is amiable, because although it’s unfair to compare it to a next-gen game like Ghost Recon Advanced Warfighter, that kind of game serves to underline some of SOCOM 3’s main problems.

GRAW presents one of the most streamlined conflicts in recent memory. There’s nothing really intuitive about its design, it’s just really well implemented and easy to operate. SOCOM 3 by contrast is extremely clunky. By holding down the circle button you can issue direct orders by selecting them and your fire team will – most of the time – carry them out.

The problem? There’s shed-loads of options in there. In fact, the number of options available to you is rather scary at first and some of these options even have a sub menu (such as the Breach ability). Sure, it ceases to be a problem when you finally acclimate to the rhythm of SOCOM 3. But GRAW gave us many of the same actions with far less menu scrawling.

SOCOM 3: US Navy SEALs Gameplay


SOCOM 3: Modern Combat

What’s worse is the AI of both your enemy and fire team. GRAW had its share of asinine displays from both sides but never to this extent. One of SOCOM 3’s unintentionally funny situations came from one of my fire team proclaiming aloud “Hell! These fools can’t even shoot straight!” It would have been less amusing were it not for the fact he was standing at point blank range, on open ground, shooting at the man he was openly mocking. And missing.

I half expected him to take off his mask and reveal it all to be an elaborate Police Squad sketch. No such luck.

SOCOM 3 Review


Other areas where the game annoys is in its vehicular sections. You have full control of where you sit in any vehicle you drive. But navigating the seats is no easy thing. Take the gun mounted Humvee: there’s a turret and your guys automatically assign the gunner role to themselves when you’re driving. But you’ll be hard pressed to ever find them shooting someone.

This makes the second level a chore to begin with. You start in a Humvee with a second team in another and are assaulted by several militia types. It becomes an annoying trend of driving close to the enemy and hitting the D-Pad button to assign yourself to the turret before taking them out and returning to drive.

SEAL’d deal

And while we’re on the topic of annoyances a clear indicator of where your team is moving to would have been nice. By looking at a specific area and hitting L2 you can order your team to move there. But there is no clear indication point of where they’re moving to and strangely, you can’t move them via the menu map either.

SOCOM 3 PS2 Review


So why a 7? Because like I said at the start – SOCOM 3 doesn’t innovate in any way at all, but it does entertain. And despite its contrivances and above problems it’s hard not to enjoy this more simplistic tactical shooter. The world may be falling over GRAW and SWAT3 and the like, but Zipper Interactive has given us a nice little send off with SOCOM 3.

But let’s start thinking of the next generation, OK guys?

NHL2K6 Xbox 360 Review

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NHL2K6 Xbox 360 Review

A console hasn’t really arrived until you get a complete sports line up for it, for some consoles this takes longer than others, but not the Xbox 360. When it is first came into market, In the first six months we have been spoiled for choice in sporting franchises. 2K Sports was the one stepped up to the plate again to bring us another big name sports game.

On first glance there’s not a lot of difference between the Xbox 360 version of the game and it’s last generation counterparts. Character models are reasonably well detailed for the players, but not being such a mainstream sport you aren’t going to find them easily identifiable.

NHL2K6 Xbox 360 Review


Poor Models

Spectator models on the other hand are less than impressive, It’s nice they’ve gone with a full 3D crowd rather than cardboard cut outs, but they needn’t have bothered with the quality of character models they’re using here. It wouldn’t be such a big deal, but they use crowd shots a lot in replays and time outs and the like and just generally brings the game down. Graphics also take a hit with the lighting effects, or rather lack of them, basically either something or someone is in the light or it isn’t, again it’s no big deal normally, but this is next generation here, and this game just doesn’t cut it on the graphics front for a next-gen game.

Whilst the visual side of the game is less than stellar, they make up for it a bit with some reasonable audio, sound effects although nothing special are realistic enough and add to the games atmosphere. But the free flowing commentary really brings the game to life. On top of that you get some cheesy rock music over the menus but it’s really nothing to write home about.

NHL2K6 Xbox 360 Graphics


Slick on Ice

But, even though the game isn’t anything special presentation wise what it does do is play a good game of Ice Hockey. You get the standard options of exhibition, career mode and multiplayer for your money. Exhibition mode is your standard pick-up and play mode, but different from other games of it’s kind can be played in multiplayer. Four players can play in exhibition mode, either split on to teams or all can play for the same team if they like.

Career mode is the real meat of the game though and you get plenty of different play options on hand. As well as just playing through your career match by match there’s plenty of other distractions. You can head up to your sky box to check out your trophy cabinet, take a look at your stats, check out what you’ve unlocked or play some games. The sky boxes mini-games are typically American, no pool or darts here, what you get are a trivia game, air hockey and shuffleboard, so nothing to get too excited about.

NHL2K6 Xbox 360 Gameplay


Career Me Do

Once you get in to your matches though everything is pretty easy to pick up, your basic controls are easy to get to grips with, with just your ‘A’ button to pass and ‘X’ button to shoot and your shoulder triggers giving your player a bit of a boost. There are some more advanced controls which give you managerial control using the D pad but you don’t really have to worry about these when you’re starting out.

The career mode is rather extensive, you get a good few matches a month and a good few years per career, so there’s plenty to get your teeth in to. Like the game's exhibition mode you can also play any career game with up to four players, which is nice, it means career mode doesn’t have to be the solitary experience that it is in most sports titles.

NHL2K6 Xbox 360


Fun For All

Then there’s the games multiplayer mode, which again can be played by up to four players per Xbox 360.You can either play two on two at home or take it online for up to four on four over Xbox Live. It can get pretty frantic playing with that many players, combined with the games pick up and playability makes for a pretty good party game, or at least something to have a bash on after the pub. That combined with the gargantuan career mode means you get plenty of gameplay for your money here.

And it’s not just for Ice Hockey aficionados, the easy to pick up gameplay means it can be fun for anyone. Overall what you have is a reasonable sports simulation that’s fun for fans and non fans alike. It’s a real pity they couldn’t have done more with the 360 version though, as apart from a slight bump in the graphics department and a couple of new moves it’s pretty much identical to the Xbox and PS2 versions. If you don’t own either of those consoles and you’re a fan of ice hockey then this is going to be a must have for you. For anyone else, you’d be better off, financially anyway, picking up one of the other versions, or at least giving it a rental.

GTA V illuminati Glitch

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GTA V Illuminati Glitch

There is a Illuminati glitch in GTA V, the easter egg is spread through out the video game and i am sure if you have played Grand Theft Auto V completely you must have visited different places in the video game where you saw Illuminati Signs and Symbols, whether a conspiracy, glitch, easter egg or for fun the developers really did a great job to keep gamer's looking for more clues and secrets in the GTA V.

Some of places i saw the illuminati signs i am including the images in the post with the location so you go and watch them too. SPOOKY............

Location:
Mt.Chilaid
At the Peak

GTA V illuminati
GTA V illuminati
Location:
Cable Car Room
At the Peak

Cable Car Room illuminati
Cable Car Room illuminati

Location:
North of Raton Canyon
South/West of the peak

illuminati North of Raton Canyon
illuminati North of Raton Canyon

Location:
North of Raton Canyon
South/West of the peak

Illuminati GTA V Secret
Illuminati GTA V Secret

Location:
Sandy Shores

Illuminati Sandy Shores GTA V
Illuminati Sandy Shores GTA V

I am sure i am missing lot of other places, but these are few that shows illuminati secret in GTA V Video Game.

Call Of Duty Ghosts Review

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Call of Duty Ghosts Review – Moving Forward


Call of Duty Ghosts is one of this holiday season’s most hyped video games. With every addition to the Call of Duty franchise, gamers are sure to expect fluid gameplay and stunning visuals. How does this installment hold up to expectations?

Call Of Duty Ghosts
Call Of Duty Ghosts

Set in the Future


CoD Ghosts is set in the near future where America has been attacked and is struggling to protect its borders. This provides the perfect environment for players to become fully immersed and have realistic shootouts. Players will be traversing through an environment they may not be familiar with. Combat from skyscrapers, dive in surrounding waters, experience zero-gravity and helicopter combat.

Gameplay



Call Of Duty Ghosts Gameplay
Call Of Duty Ghosts Gameplay
 The same fluid gameplay that diehard fans love is present in the game. Not only will players become immersed in the most realistic environment yet, but they will experience true fright when gaming. Buildings collapsing around players as they battle it out in multiplayer mode brings the game more to life than in previous installments.Escaping from collapsing buildings, entering space stations and fighting underwater is exhilarating. A pet dog will accompany players and add to the overall excitement of taking on new missions.

Customization



COD Ghosts Customization
COD Ghosts Customization



Standing out in the multiplayer world has always been difficult. Ghosts allows players to customize their entire character as well as their roster of soldiers. This adds a whole new depth to the game that players will surely appreciate. Unique faces, gender and clothing are among the most standout features of customization.

Squads allows all customized players to be part of the roster and play alongside each other. Each player brings their own unique set of skills and can be leveled on their own. Those serious about customization will spend much of their time leveling each soldier to ensure that their skills are up to par with the best in the multiplayer scene.

Call of Duty Ghosts is a refreshing addition to the series and is filled with fun campaigns, realistic encounters and a plethora of advancements seen through customization and multiplayer modes. Co-op is now possible in campaigns as well so that gaming can be done with friends. With sales of over $1 billion dollars in a day, the gaming world has seen a new record set and one of this years’ top video games released.


SiN Episode 1: Emergence review

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SiN Episode 1: Emergence review


Lost is a very popular TV show. Not least because of its attractive cast, fantastic setting and claim to having the most expensive pilot episode in television history. I stumbled upon it by chance, without hearing any of the hype, and expecting not a lot. Where most of us that got addicted lost our chance of retaining our Tuesday nights got caught is the fact that unlike most TV shows, it is essential to view every single episode, because of the ongoing mythology and single storyline traversing two (currently) seasons. It works because of the regular weekly content, (although watch the US throw up a fuss when there is a month break) and cliffhangers demanding you find out what happens next.

SiN Episode 1: Emergence review
SiN Episode 1: Emergence review


In a sense, video games have always been closer to films or one off dramas, being unable to draw you in and keep you hooked for multiple episodes any more than a film, and you’re just as likely to find sequels because of how long they take to produce. Now, SiN Episodes has emerged (sorry) to change all that. 9 episodes of content, each containing 3-6 hours of content, purchased separately for a smaller amount than a full game. But the question of whether to purchase is more often than not about the actual game itself.

Original SiN

As a special treat, purchasing SiN Episodes: Emergence in the past gives you a copy of the first SiN game; a welcome inclusion, especially since there is a lot of content within to play through. It may entertain you for a while (and if you have the time and patience is worth it to catch up on the story), but to be honest, is hardly worth going into detail about as a freebee. SiN Episodes takes place four years after the original, with SiNTEK still dabbling in mutating chemicals and general naughtiness.

Elexis SiNclaire, the original excuse for a bit of eye candy is back and causing further problems (as of the end of this episode, her full plan is not clear), so Blade (you), JC and a new recruit, Jessica, must take on the might of the corporation that the legal system couldn’t deal with, and battle a hoard of enemies in the process. The first thing that strikes you about the game is the use of the Source (Half-Life 2) engine. As beautiful as it was when HL2 first came out, it has lost a small part of its charm, purely because the same level of detail doesn’t seem to have been put into Emergence’s graphics. They are still fantastic to look at, but certain elements seem to stand out such as certain repeating textures and some of the character models’ detail. Admittedly the level design is top notch and while navigating around the levels is relatively linear (but consistently interesting), the enemy placement remains predictable and often over the top.

Murder is a SiN

The majority of your enemies will be a seemingly endless number of SiNTEK employees, each wielding powerful weapons that stack the odds well against you. As a pretty good FPS gamer, I found myself being challenged quite severely from early on, because of the ease of which a single soldier can sneak up on you, and decimate your health from behind. It is this that gives the game very much a quick-save/quick-load gameplay style.

SiN Episode 1: Emergence review Gameplay


Admittedly, the team over at Ritual has been parading around its ‘Personal Challenge System’ which is meant to adapt the game depending on how well or badly you are playing, to keep it fun and appropriate to your skill. I was never aware of this taking place (although plenty of statistics are freely available mid-game), and found that the difficulty very rarely let up, and implied that you had to perform almost perfectly to achieve any progression; again, not as much of a problem if you keep quick-saving, but ultimately I felt that having to resort to such techniques to proceed in the game after every enemy or two shows poor difficulty balance.

Bad to the Bone

Despite the unforgiving difficulty, I still very much enjoyed playing through. The variety of environments is laudable, especially since another eight episodes are meant to be rolling out soon, and fortunately a selection of different enemies (including a few boss characters) pose a different challenge to keep the player interested. Interestingly I found the new enemies revealed around half way through to be a walkover compared to the soldiers with guns.

The few weapons you get to play with have great alternate firing systems, and even your first weapon packs a mean punch that you will be using right to the final moments, and the physics engine undeniably present within Source are put to good visual use. A great selection of music, underscores most of the games events effectively bringing a remarkably interactive sense of mood to whatever is happening at the time, even with a nice emotive song recorded for the title screen to welcome you back into the SiN universe. The voice acting is also plentiful and effective, especially with a few outtakes hidden after the end credits for a bit of extra fun.

Twists and Cliffhangers

With much less content than a full game (barely a third if I am honest), spoiling any exciting events that take place would be especially discourteous in this review, but suffice to say you will be climbing up tall buildings, riding in a car, experiencing blatant excuses to show scantily clad women (not that I minded) and even discovering a nice twist on the overused slow-motion gameplay dynamics.

SIN EPISODE EMERGENCE VALVE


Speaking of twists, we are promised many within the full story arc of SiN Episodes, but as Emergence serves to (re)introduce the series, they are kept to a minimum in this incarnation. As for the ending, I did feel satisfied with the overall feel of the episode, drawing to a strong conclusion and entertaining (if repetitive) boss battle and a final plot development to rope everyone in to buying the next episode. Just when you think it is all over, in what can only be described as a throwback to the television style that SiN borrows from, the end credits are preceded by a great little montage of ‘Next Time on SiN Episodes’. I’m already raring to find out what happens.

Sting in the Tail

Being delivered through Steam, Valve Software’s rather clever internet distribution system (as well as at your local game store if you prefer physical packaging) means that it takes very little effort to get hold of this and future episodes, and I was playing within a few hours of requesting the files, all at a cheaper rate than it would cost to buy the game locally, although come the 26th you’ll be able to get it both ways, so the choice is yours.

But that’s how they get you really, isn’t it? Providing an incomplete experience but promising more, much like Lost on TV, means that you forgive anything missing from an episode because you are expecting it in the next one. Cliffhangers almost demand you watch or play the next instalment. The question remains whether or not Lost or indeed any episodic TV show would work if you had to buy each episode separately before you could watch them. I fear I am locked into buying each of the nine episodes of SiN now, each at around half of the price of a full game, with no indication of when I will next be able to satiate my lust for more content. Should you buy it? Only if you’re willing to buy another 8 more somewhere down the line.

GTA V Shark Glitch

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GTA V Shark Glitch

There is a Glitch in GTA V Video Game, the glitch/bug is known as GTA V Shark Flying. Well if you know in previous installments of Grand Theft Auto there were less animals in the game. But the newest installment known as GTA V is the opposite. And you can find some pretty scary animals like Sharks which can tear you apart if you hang out with them a little longer or just love to enjoy and explore GTA V underwater. Be Careful, don't say that we didn't warned you earlier.

GTA V Shark Glitch
GTA V Shark Glitch


The funny part is not that they can kill and eat you up in GTA V Video game, but the hilarious part is the glitch which involve sharks in the game. The Sharks can fly in the Grand Theft Auto V and they can also be seen on beachfront in the game.I think if you remember Crysis Video Game, you can definitely know what kind of situation i am referring to here.

So, Play the game, take a dive in water and lure a shark toward land you will see it for yourself.

GTA V Invisible Car Glitch

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GTA V Invisible Car Glitch

There is a glitch in GTA V, the glitch is known as GTA V Invisible Car. You maybe thinking that it will not be a glitch but some kind of cheat code or bug, but you are wrong here.

In the Grand Theft Auto V you can actually get a Invisible Car by completing some tasks and missions.you need to complete the story mission until the "Melt Down".

GTA V Invisible Car Glitch
GTA V Invisible Car Glitch

After which, the gamer is advised to switch to Michael and wait for son Jimmy to call about being kidnapped for “trolling” people online.

Once this mission has been accepted, call a taxi and ‘fast travel’ to Jimmy’s location on the map. When you arrive, walk onto the road, and you should run into the invisible car, which you can get up to all kinds of mischief with.
After which, the gamer is advised to switch to Michael and wait for son Jimmy to call about being kidnapped for “trolling” people online.
Read more at http://whatculture.com/gaming/gta-v-6-insane-glitches-wont-believe.php/3#4m2m9rwHV0EIXITj.99

GTA V Bike Yoga Glitch

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GTA V Bike Yoga Glitch

There is a glitch in Grand Theft Auto V, the glitch is GTA V Bike Yoga. Alright we all love yoga and its a great exercise which provide peace of mind. The one type of Yoga you know is not the one you will see in this video game.

In fact Grand Theft Auto is not anymore a game in which your only mission is to grab cash, kill the enemies or anyone, it is becoming more like a life like experience with all the side-quests included in the newest release of Grand Theft Auto franchise.

Now video gamer's can do stuff like Yoga in the game, there are various spots on the map on which you can perform these exercises for example like Michael's Home.

GTA V Bike Yoga Glitch


But if you look at the above image it look like Michael has gone to extreme with yoga by bending his back way too much, and he will definitely feel some pain when he wake up next morning.

GTA V NPC Duplicate Glitch

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GTA V NPC Duplicate Glitch

There is a glitch in GTA V, the glitch is Non Player Character Duplicate. It is considered as one of the funniest Grand Theft Auto V Glitches to be found in the video game.

You Often Notice When You Log Out of Grand Theft Auto V, you are represented by a non player character (NPC) for a short period of time.

Now there is nothing interesting in that, but wait till we tell you what really is funny about it.

GTA V NPC GLITCH


Just Log in back quickly after you log out from GTA V, and you will find the NPC where you logged out, you can repeat the glitch multiple times to duplicate the NPC infinite number of times.

Now imagine if they all started fighting with each other, just an idea.LOL

Enjoy playing Grand Theft Auto V, one of the best video games released after some time.

Battlefield 4 Review

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Battlefield 4 Video Game Review

If players agree on anything, it is the much-awaited release of Battlefield 4, DICE’s answer to the ever-growing need for better-defined graphics, unmatched destruction and lots more.

Although the Battlefield 4 experience is far from revolutionary as game players admit, notable changes are relatively impressive. With destruction as the main theme, players can destroy buildings that cover the enemy, carry adrenaline-packed combat, and conquer water, air and terrain in a more interactive environment. With better graphics, the effect is virtually more realistic.

Battlefield 4 Multiplayer

A Battlefield 4 gameplay is best experienced both online and offline. And a Battlefield 4 multiplayer setting seals the deal that sets this blockbuster game from its predecessor, allowing unprecedentedly complex combat in diverse maps. Players can also scramble jet fighters, boats and bikes to get hold of the much-coveted weapon unlock, the XP, to move up among the ranks.

Battlefield 4 Multiplayer


To sum up, the new multiplayer mode offers faster and aggressive scenes, although mass destruction isn’t the name of the game here.

On the other hand, better single-player campaigns prove equally engaging, with squad mate characters Pac and Irish having more remarkable personalities.

Maps

The best maps perhaps can be seen in Paracel Storm, where characters engaged in a naval battle navigate in rough seas dotted with numerous islands. Here, a tropical storm slowly intensifies throughout the ordeal, and creatively using whatever you have -- from boats to swimming skills -- could win you the match.

Battlefield 4 Maps


Another map worth telling is the Golmund Railway, featuring a hillside scene where buildings and villages spring to view, and a long railway snakes its way at the center. But the train is where the character controls and loads the mounted guns to defend it.

Entering into Battlefield 4 gameplay map Siege of Shanghai, players find themselves in an elevator that carries them up to a mountaintop prison, a heavily defended structure installed with doors that close to force pursuers to look for a different way in.

“Levolutionary” Levolution

Now DICE introduces Levolution, a never-before-seen feature that brings the players into a whole new setting when a certain catastrophic event is unleashed. One interesting example is the Flood Zone, an urban environment complete with buildings, streets, and parks. But break a levee and the entire landscape is flooded, and the rising water changes the entire scene, even the tools for survival are now completely flipped to include boats and protruding buildings.

Battlefield 4 Levolution


Whether or not Levolution captures the players’ interest remains to be seen. Some game players prefer the original scene unchanged, while others want big transformations. Critics also see this feature as just another non-essential gimmick. But whatever the outcome is, Levolution indeed portrays DICE’s ever-widening range of imagination.

A Few Cons

Players observed rare crashes particularly in old PC systems, while others complain about having the maps too large for Xbox and PS3. Also, one notable setback is that the campaign mode provides relatively few opportunities for the players to innovate. However, overall improvements still outweigh the disappointments.

Playing Battlefield 4

As critics point out, Battlefield 4 experience varies depending on the game console.
Battlefield 4 is, of course, incomparable. Here, players enjoy better resolution, while that of Xbox One and PlayStation 4 are limited to 720p and 900p, respectively. Also, frame rates are lower with Xbox 4, at only 30 frames per second. So, if players want to reap DICE’s promises of much hyped Battlefield 4 gameplay, the PC is always the best choice. 

Battlefield 4 Gameplay


Sure, PC users may enjoy the high specs and full graphics, but we can’t play down what PlayStation 4 and Xbox One have to offer.

Let us put it this way, play on a PC and you’ll never have to ask for something less. But playing on PlayStation 4 or Xbox One isn’t all that bad. It simply takes some getting used to. 

Bottomline

Battlefield 4 did not meet the rather radical expectation of revolutionizing DICE’s older releases, particularly Battlefield 3. But the improvements are undeniably remarkable. Single player campaigns are leveled up, but multiplayer ones give Battlefield 4 the winning streak.

Maps are well-thought-of, with much more added effects, only that the introduction of Levolution is a bit polarizing, with devotees claiming its engaging effect, while others complain of it as another set of bells and whistles DICE can just do away without.

Overall, Battlefield 4 is worth the upgrade, whether one uses a PC, Xbox One, or Playstation 4. Who knows, maybe Battlefield 5 brings in an entirely revolutionary interface. Hologram maps, perhaps?

Project Gotham Racing 3 Review

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Project Gotham Racing 3 review


Next generation racing courtesy of Bizarre Creations...

The launch of Xbox 360 has seen both extremes of games journalism. There has been the gushing fantasy of sites and magazines so in Microsoft's pay that you can't trust them to tell you the time, let alone that EA is the world's laziest and cynical publisher of Xbox 360 games.

Project Gotham Racing 3 Review
Project Gotham Racing 3 Review


At the other end of the spectrum are the jaded cynicals, they want to prove what serious and intelligent journalists they are. The shortcut to this, rather than getting into games in any depth is to give a very low score, much below what everyone else gives a game. It doesn't really matter if we haven't played the game much, or understood it very well, we'll give it a low score and we look great.

Well let me lay my cards on the table right away. I've been pretty damn excited about the launch of Xbox 360 and most in particularly Project Gotham Racing 3. I got into gaming to have fun, and the by-product of that has been that I've got a career talking about games, but at the very centre of this is fun. And believe me, Project Gotham Racing 3 is a whole lot of fun.

From Here to Eternity


The first impressions aren't great though, the menu system is a little clunky to say the least. Yet once you've got an idea where everything is hidden, it's plain sailing from there. The centre of the game for the single player is the career mode. Progression though the career will be familiar to anyone who's played the previous games.

Project Gotham Racing 3 Review


The career is split into sections; each section of between two and seven races features a theme, such as a location or style of racing. The most common events are straight races between you and several AI cars. But there are also timed runs, breakthrough and hot laps where it's you alone on the track, cone challenges to test your control and eliminator where a competitor is removed from the back of the pack at the end of each lap.

What all these game modes have in common is trying to earn kudos. In straight races it's not that important, winning is all that counts. Other events mark your results based on how much kudos you've earned, for example by sliding through cone gates. Some events require you to earn kudos to progress, say for earning time on the rapidly diminishing clock.

Tried and Tested


Whatever the goal of the event the way to earn kudos is the same. Skidding, sliding, overtaking, breaking, taking the racing line, not crashing, drafting etc. all earn kudos. Stringing combos together will earn you even more kudos as long as you don't crash into a barrier before you've banked the points.

Project Gotham Racing 3 Gameplay


It's a tried and tested formula and works well. I'm not one of those players who goes all out to try and get kudos maximums, only to complete the event. But with a selection of difficulty levels ranging from steel, through the Olympic medal colours to platinum, there's a challenge there for everyone.

Interestingly the game takes an unusual route to car selection in that, prototype cars aside, all the gleaming automotive porn is available right away, you just have to earn the credits to buy them. And as each event's challenge is based on the car you pick, you can in theory play the whole single player career with one car.

Collect'em Up


It's worth collecting plenty of cars though as some are better at events than others. For cone challenges it's much better to get a tail happy beast like a TVR Sagaris. Whereas if time was of the essence I always plumped for the sure-footed brilliance of a Lamborghini Murciélago 6.2, its four-wheel drive keeping the car glued to the road.

Project Gotham Racing 3 Graphics


Cars are placed in garages, when each garage is full, another is unlocked. These gorgeous locations show off the car models superbly as you are able to walk around, admire the cars and even take pictures. My favourite is actually the second garage unlocked, the converted barn. Walking around the garages also shows off the game's superb lighting model, of which, more later.

There are other options for single player games, you can set up any of the multiplayer type events and play them against AI cars or you can take part in time trials. There's also a mix of multiplayer and single player with the online career, where you choose events in a similar way to the regular career, but take part against other racers online.

Replay Failings


The races against the clock do highlight the failing of the games replay system. Like many racing game fans I like to watch replays, especially from time trials. However this is not possible in PGR3. Time trials and races on custom tracks do not let you watch replays. It is possible to watch solo runs by creating a street race with you as the only player, but otherwise replay choice is limited.

Ironic really, given how we are treated to the ability to save and watch replays from multiplayer races. I can see why, when we use the custom route creator this is not possible, the replay camera system must be manually created for each circuit by Bizarre. The route creator itself is one of the game's disappointments. Sure, it's easy to use and create circuits and point to point events, but the results are somewhat disappointing.

22 Acacia Avenue


Why? Firstly because the areas in the game are much smaller than we are used to in PGR games. London, in particular, uses a very tiny part of the city, really limiting choice. I really do hope that London at least is expanded soon with some downloadable content, because there's really not enough of it. The boundary is limited from Embankment station, to Parliament, Buckingham Palace, Piccadilly Circus and Trafalgar Square. Unlike MSR there's no Leicester Square, no Millbank down to Lambeth Bridge and no chance to cross the river to the south at all.

In contrast there's a generous helping of Tokyo and Las Vegas. New York too is a little limited. Long courses are possible because you can cross the two bridges in either direction, but there's only a limited selection of roads at either end. If PGR3 had as big a play area as the previous games it would seem perfect, but the tracks do seem limited compared to that first brilliant Dreamcast game. The second problem with the route creator is that corners are indicated by pale yellow arrows that can be hard to see compared the bends on Bizarre's own tracks.

The Nurburgring is back, and it's a bumpier and trickier version than we had in PGR2. Purists may scoff as its not entirely accurate, but it has been designed with multiplayer racing in mind. The F1 circuit has been included too, and combinations of the old and new circuit make up for some very long races.

Top Gear


Project Gotham Racing 3 is one of the most realistic driving games I've played. No, it's not about physics, clearly the handling model is an arcade one, albeit one with plenty of convincing depth. The reason it feels so real is the superb in car view. Each vehicle has had its interior lovingly modelled and the results are very impressive.

Usually when racing games take up so much screen real-estate with a car interior it feels limiting, but the details and design of PGR3 somehow keeps one's eyes on the road. Some head sway has been added and combined with the incredibly lighting and bumpy roads it feels so very natural.

The handling has been tweaked since PGR2 and is a real joy. There's a clear difference between cars and most people will have to experiment to find their favourites. Bizarre has done a great job in making these super cars accessible yet giving each its own character. Okay there's still the situation where you'll see people driving cars too fast for them and messing up, Xbox Live is full of kids trying to tame the Ferrari Enzo and failing. But PGR3 succeeds in providing a handling model that feels real, even though you know it isn't. It's like someone doing a brilliant impression of George Bush, rather than being the real president, it feels more convincing.

Built for Online Fun


And since I've mentioned Xbox Live lets take a look at the fun to be had with the game online. The real joy to be had in the game is playing with friends on Xbox Live. As I said earlier, you can even save replays of your moments of glory against rivals online. There are some interesting game modes on offer for online play including team based events.

I would have like to see more though, I'm surprised that Bizarre didn't formalise Cat and Mouse, a game folks made up for themselves to play on PGR2. Hosts may also find a lack of control, there's no option to limit the car class as there was in the second game, meaning that some co-operation is required from players. You can create games that are for your Xbox Live friends only though.

However the net code itself is superb, I've not experienced any lag during play, only the occasional echo through the headset. PGR3's strength lies online and it’s the best way of experiencing it. If you don't have Live then you're losing out, but then if you don't have Live, why bother with Xbox 360?

Greased Lighting


Finally let's look at the game's graphics. Before the game was released there were plenty of flame wars on games forums about the game's frame rate. Some people will only accept 60 FPS as a minimum. For them, PGR3's 30 FPS doesn't cut the mustard. The final game though, through motion blur, looks as smooth as any racer you'll play. It really doesn't move wonderfully.

There's so much detail to see too. The textures on the buildings are very detailed indeed, perhaps too detailed considering the speed at which you'll be passing it. I'd have accepted a little lower detail for more streets in each city. There are also the occasional odd gaps in buildings, where it seems some polygons are missing. The much vaunted animated 3D crowds look really good, though again you'll not see them much.

It's the lighting though that's the most impressive element of PGR3's graphics. To really see the game in full glory you have to use the in car view, where you're treat to the game's high dynamic ranging (HDR) lighting on full. Coming out of tunnels into sunlight blinds you, every change of natural sunlight as you drive past buildings creates such a natural look to the game. The lighting in PGR3 is the real graphical star and lends a photo quality to the proceedings. It's just such a shame (and a massive oversight) that you can't output the photo mode pictures to jpg format to share. Because with lighting this good you'll take some really gorgeous shots.
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